A new Digital Foundry analysis has shared technical details about the Nintendo-switch-2/">Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time. The game targets 60 frames per second, compared with 20 FPS in the original N64 release and 30 FPS in the 3DS remaster. The analysis describes performance as extremely stable, with only very small frame-rate hiccups; it says variable refresh rate in docked mode is therefore mostly unnecessary.
In docked mode, resolution can reach 1440p and dynamically scale down to around 1080p. Handheld mode appears to range between 1080p and 720p, with slightly more aggressive level-of-detail distances, lower-quality texture filtering and other minor adjustments. The remake does not use DLSS; the analysis identifies SMAA and FSR1 instead.
The report says the game appears to use underlying technology from Breath of the Wild and features redesigned graphics, physically based materials, detailed environments and a more advanced global illumination system with ambient occlusion. Foliage is described as varied and responsive to Link’s touch and the air around him, while objects such as broken pots leave physical shards in place. Navi also acts as a light source.
Other changes include new animation work, more elaborate cutscenes, voice acting in cutscenes, new sound effects and an orchestrated soundtrack. Players can choose different HUD options, and Link can move in all directions while climbing. The Hookshot attaches only to specific points.
The analysis also notes that some areas, including the castle yard, have been reworked, while Castle Town is now seamless. Major zones still need to load, but buildings do not. The drawbridge to Castle Town remains static rather than moving with sunrise and sunset. The remake also restores a sense of creepiness that was missing from the 3DS version, according to the report.
Sources: Nintendo Everything.