Nintendo’s decision to remake The Legend of Zelda: Ocarina of Time was partly driven by a desire to inspire new ideas for future games, according to series producer Eiji Aonuma in the latest Ask the Developer interview.

Aonuma explained that many current Zelda developers have worked mainly on newer entries. That led him to question whether they fully understood Ocarina of Time’s significance to the series. By studying the original game’s structure and development approach, then rebuilding it as a full remake, the team hoped to gain insights that could influence future Zelda projects.

He described the potential value of those insights as extremely significant, while noting that this was not the only motivation for revisiting the game for the series’ 40th anniversary.

Ocarina of Time also offers a notably different style of progression from Breath of the Wild and Tears of the Kingdom. Rather than allowing players to choose their route almost immediately, it presents a carefully paced adventure in which players gradually develop their abilities and understanding of the story. Nintendo wanted players accustomed to the more open-ended structure of recent games to experience that approach as well.

Whether the remake will directly affect the design of future Zelda titles remains uncertain. The interview also revealed that Ocarina of Time was developed internally at Nintendo, with HokWai Ng serving as director.

Sources: Nintendo Life.